A Visual Novel for Amiga, Mac and PC (and possibly mobile) with EHB graphics on Amiga. Created in Scorpion Engine on Amiga and Tyrannobuilder on modern formats.
I’m leading development of this in Tyrannobuilder, which outputs HTML5 based game files. If I get proficient enough in Scorpion (and once it has saved game support) I may switch to leading with the Amiga version.
Auburn Fields has a few light RPG elements, player statistics and branching paths. It’s set in a high school with some dark secrets and a cast of quirky characters.
The story takes place over a single term at school, and isn’t currently intended to be a very long game to play through, instead relying on branches for replayability.
As a new student at Auburn Fields you’re thrown into a weird world of mysterious otherworldly forces, friends, homework, dating, exorcisms, sports.. The usual high school stuff.Auburn Fields : A Creeping Me Out Story
Your peers are largely as clueless as you when it comes to the strange events befalling the town of Gorcester, but there are a few people around town who seem to know what’s up. Can you impress them enough to be brought into their inner circle, or are you going to go it alone and take a different path?
Come follow me on Discord, Twitter, Patreon, Twitch, etc to keep up to date with developments on this title. It’s not my primary focus right now, so I have no planned release window whatsoever, but I’ll dip in and out time permitting.
One thing I love about working on this game is its assets are actually incredibly useful to me outside of the game itself. Cementing what various CMO locations look like and helping to “iconify” various characters. Moving forward I see a lot of creating this game when streaming, as it needs tons of backdrops and character portraits, and that’s a lot more interesting to watch (and easier to do when slightly distracted) than a lot of gamedev stuff I could be doing!